These skills allow you to use weapons.
The following are weapon skills: SKILL - (Prerequisite) - Skill Description
- Brawling - (Agility) - Brawling, is general street fighting, or Boxing, or the average fist fight that kids get into.
- Firearms - (Accuracy) - Sniper Rifles, Shotguns, and Assault Rifles fit in here. Examples: PSG-1, Mossberg Shotguns, and Colt M-16A1 Assault Rifle. Pistols, Revolvers, and Sub-Machine Guns. Examples: M1911A1 Colt Automatic pistol, or the Uzi
- Gunnery - (Accuracy) - This is for the BIG GUNS. Examples are M-60's, SAM Launchers, Mortars, and Anti-Tank Weapons. Although, more weapons do fit into this skill.
- Lasers - (Accuracy) - Laser based Weapons. Examples: Visitor Laser Sidearm, Visitor Laser Rifle, and Visitor Laser Grenades.
- Martial-Arts - (Agility) - Martial-Arts covers a wide variety of fighting systems, but is a general skill name for them all. Remember, most Martial Artists are not familiar with more than a couple fighting styles. Weaponry is not really included in this skill.
- Melee - (Agility) - Any weapon not listed in the other skills, such as a Quarterstaff, Sword, Sledge hammer, Knives, or Stun Batons
- Projectile - (Accuracy) - Crossbows, Short Bows, Long Bows, etc.
- Psionics - (Willpower) - This is the ability to use your mind as a weapon. Telekenitecs, Telepathy, pyrokinesis, all fit in here. Psionics is not strictly for weapons either. RESTRICTED!! MUST HAVE HEAD-WIZ APPROVAL!
- Throwing - (Accuracy) - Throwing Knives, Throwing Axes, Shurikens, GRENADES